Still I feel like playing CV on tiers VIII - X is like pain in the, even DD having so powerful AA that can wipe planes much faster than I can even turn, so I still don't get this dodgin thing.Īlso fighters, cruisers having AA armada and every plane having fighter under a key.īut I'm still having battles with 100k+ damage and 53% vr so I'm not a potato player.Įdit: We don't need inflammatory remarks. This is, i think, third time I've made an account and start to play. a terrible failure) then you'll still have planes on the deck.įor people who like to joke of someone - I wasn't playing since beta. and if your next attack is less than optimal (i.e. You also want to think about squad shortening - if your squadron has three attack waves and you're having trouble dodging flak, then drop your first attack away from red team ships. You use your boost late to get within the 3k zone where the only damage you will take is continuous damage, which is much less dangerous. The flak will tend to appear at a point based on your course and speed, so when you see one set you want to dodge away in the opposite direction and then sway back to try and misdirect the next set. When you're about to enter the flak zone, you start to sway the planes. Generally the thing to do is to know the AA distances on the ship you're attacking. Play the Tier VI CVs more to learn the ropes. Because the CVs jump up 2 tiers at a time you can go from Ranger dropping bombs on an Omaha to Lexington vs Smolensk in the space of two games, and that's a challenge. It's also not especially clear how you do it (especially if you're a glasses wearer like me, and have poor depth perception.). It's not easy to try and pick this up at Tier VIII (as I found out while playing a Lexington recently).
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